
The categories are ‘Softest’, ‘Middle’, and ‘Hardest’ and are applied regardless of which compounds you have available.Ī couple of important notes and examples:ġ) If the tyre selection is Ultras/Supers/Softs as your dry weather tyres, then Ultras will be your Softest, Supers will be your Middle, and Softs will be your Hardest.Ģ) If the tyre selection is Softs/Mediums/Hards as your dry weather tyres, then Softs will be your Softest, Mediums will be your Middle, and Hards will be your Hardest. Simply, every dry weather compound available at a race weekend falls into one of three categories. I’ve had to make this name up, because there is no name for it mentioned in SSDD. This is an important thing to consider when deciding which compounds you will run in the race, as you will lose laps on a Hard tyre that you have to push all the time to keep the temps up, and gain laps on a Soft tyre you have to run the whole stint on Conserve. Ultras require the lowest ambient to warm up, and Hards require the highest. Until then, take this as purely anecdotal evidence and let me know if you find anything different.Ī further mechanic in play here that is neither seen nor mentioned is how the compounds react to ambient temperature (AT), and that is every compound has its own set of AT’s (track temps, air temps) where it will gain and lose TT.

I have not tested this with overheating tyres, but once I have solid evidence of this being the same, I will state it as such here. However, through my own gameplay, I have noted that when running the tyres on yellow there seems to be no wear penalty at all when running with freezing cold tyres. This means that if you are at the upper or lower extremes, your tyres will wear more quickly, by an dditional 50% on top of the wear rate of your selected aggression setting. The former is supported by the following line in the designdata: 0.5 The line which should apply the pace penalty does not appear to work. It should be noted, however, that there are NO PACE PENALTIES for running at the extremes. Therefore, if you hold the TT within these extremes, you will never suffer wear penalties. The temperature gauge has no effect EXCEPT for when the needle is either at the extreme top, or extreme bottom, of the gauge. This is another basic mechanic I am seeing being misunderstood.
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These multipliers are also fixed throughout the entire game, with no driver stats, modifiers, or preferences altering them. The same goes for Conserve and Back Up, where you’ll likely not notice any gain in life at all on Short, but you can gain 4 or 5 laps on the hardest compounds available at any given weekend on Long. You’ll likely get the same number of laps by running Attack and Push all the time as the life of the tyre is low in Short, but you may lose 2 or 3 laps in Long. The usefulness of each style beyond raw pace hinges largely on which race length setting you have in your Preferences. Each choice has a very simple multiplier to tyre wear (and tyre temperature).

Next up is the tyre mode, or driving style, you can give your driver during a race. There are no driver stats, modifiers, or preferences which change these percentages they are fixed throughout the game. You also will not see a drop in pace exactly on 25%, which I will address later on. The number merely goes red to alert you to the fact your tyres are wearing out, but it has no bearing on whether the tyre is finished yet. I see people saying that you should always pit at 25% regardless of the compound, which is incorrect.

These are the percentages you should go by when planning to pit. Therefore, whether you use Ultrasofts (Ultras) or Intermediates (Inters), it’ll always be 8 seconds.īelow are the C%’s for each compound available:. This means that shortly after hitting the C% an immediate CP of 8 seconds per lap is now being applied. I’ll start off this guide with the easiest to understand information, and is one of the things that the game and UI don’t show reliably, and is different for every compound – Cliff Percentage.Įach compound has a specific percentage at which a ‘Cliff Penalty’ (CP) is applied, and is a flat 8 seconds across every tyre.
