
Half Plate: Half Plate consists of shaped metal plates that cover most of the wearer’s body. Although it leaves the legs and arms relatively unprotected, this armor provides good Protection for the wearer’s vital organs while leaving the wearer relatively unencumbered. The suit includes gauntlets.īreastplate: This armor consists of a fitted metal chest piece worn with supple leather. Scale Mail: This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. This armor offers modest Protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. It is commonly worn by Barbarian tribes, evil Humanoids, and other folk who lack access to the tools and materials needed to create better armor.Ĭhain Shirt: Made of interlocking metal rings, a Chain Shirt is worn between layers of clothing or leather. Hide: This crude armor consists of thick furs and pelts.

If you wear Medium Armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class. Medium Armor Medium Armor offers more Protection than Light Armor, but it also impairs Movement more. Studded Leather: Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. The rest of the armor is made of softer and more flexible materials. Leather: The Breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil.

Padded: Padded Armor consists of quilted layers of cloth and batting. If you wear Light Armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class. Light ArmorMade from supple and thin materials, Light Armor Favors agile Adventurers since it offers some Protection without sacrificing mobility.

You can benefit from only one Shield at a time. Wielding a Shield increases your Armor Class by 2. Shields: A Shield is made from wood or metal and is carried in one hand. Stealth: If the Armor table shows “Disadvantage” in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks. If the Armor table shows “Str 13” or “Str 15” in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Heavy Armor: Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely. The armor (and shield) you wear determines your base Armor Class. If you wear armor that you lack Proficiency with, you have disadvantage on any ability check, saving throw, or Attack roll that involves Strength or Dexterity, and you can’t cast Spells.Īrmor Class (AC): Armor protects its wearer from attacks. Your class gives you Proficiency with certain types of armor.
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Only those proficient in the armor’s use know how to wear it effectively, however. The Armor table shows the cost, weight, and other Properties of the Common types of armor worn in fantasy gaming worlds.Īrmor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Many warriors supplement their armor with a Shield. The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: Light Armor, Medium Armor, and Heavy Armor. For this reason, Adventurers have access to a variety of armor types, ranging from Leather Armor to Chain Mail to costly Plate Armor, with several other kinds of armor in between.

Fantasy gaming worlds are a vast tapestry made up of many different cultures, each with its own Technology level.
